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Birthright campaign setting gods
Birthright campaign setting gods











birthright campaign setting gods

Khinasiis in the southeast of Cerilia, has arid plains, rugged mountains, many islands, and desert. These realms are very mountainous and travel by ship is almost always preferred to overland routes. The nations of Brechtür lie on the shores of the Great Bay. The Great Bay almost separates Cerilia in half. Conceptually similar to Scotland.īrechtüris in the central north of Cerilia. The climate is similar to Scandinavia, with the north much colder. Large expanses of sparsely settled pine forests dominate this region. Generally a temperate climate similar to Western Europe. The river Maesil forms a great highway through the heartlands of Anuire. To the west lies the Sea of Storms (Miere Rhuann) and to the east the Gulf of Coeranys. To its south are the Straits of Aerele, which separate Cerilia from Aduria. Cerilia itself is divided into five regions: Anuire, Rjurik, Brechtür, Khinasi, and Vosgaard, each named after the primary human group that first settled there.Īnuireis in the southwest portion of Cerilia. The world of Aebrynis has at least four known continents, the frozen continent of Thaele, the continent of Djapar to the southeast, the great southern continent of Aduria, and Cerilia, the location of the actual Birthright campaign. The game uses three-month "domain turns" to model actions of rulers over nations in much the same way as Dungeons and Dragons (and hence, Birthright) uses combat rounds simulating six-seconds of time to model the characters' actions in battle. The development of these domains is as much a part of the game as development of the characters. Using "regency", characters acquire a "domain" composed of "provinces" and "holdings". Characters with a bloodline create an aura of command known as "Regency", which is measured in the game using "regency points" or RP. The setting revolves around the concept of " bloodlines": divine power gained by heroes and passed to their descendants. Publisher = The Academy of Adventure Gaming, Arts & DesignĪccessdate = ] Though it has a dedicated fan base, Birthright currently has no corporate support, unlike Forgotten Realms and Eberron. In 1996, Birthright won the Origins Award for "Best Roleplaying Supplement of 1995". Birthright is a Dungeons & Dragons campaign setting based on the world of "Aebrynis" on the continent of "Cerilia", in which the players take on the role of the divinely-empowered rulers, with emphasis on the political, rulership level of gameplay.













Birthright campaign setting gods